-webkit-canvas(canvas) -webkit-gradient(type, inner_center, inner_radius, outer_center, outer_radius, / stop...) -webkit-gradient(type, start_point, end_point, / stop...) color-stop(stop, color) cubic-bezier(P1x, P1y, P2x, P2y) from(color) matrix(m11, m12, m21, m22, tX, tY) matrix3d(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m31, m33) perspective(depth) rotate(angle) rotate3d(x, y, z, angle) rotateX(angle) rotateY(angle) rotateZ(angle) scale(scaleX [, scaleY]) scale3d(scaleX, scaleY, scaleZ) scaleX(sx) scaleY(sy) scaleZ(sz) skewX(angle) skewY(angle) to(color) translate(deltaX [, deltaY]) translate3d(deltaX, deltaY, deltaZ) translateX(deltaX) translateY(deltaY) translateZ(deltaZ)